Quake in IRIX (OpenGL?)
#1
Quake in IRIX (OpenGL?)
When you run Quake in IRIX, does it make use of OpenGL?

If so, how would you be able to determine this?

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(This post was last modified: 09-28-2018, 11:37 AM by Irinikus.)
Irinikus
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09-28-2018, 11:35 AM
#2
RE: Quake in IRIX (OpenGL?)
there is a quake.sw binary and a quake.gl binary - run the quake.gl binary
gijoe77
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09-28-2018, 11:39 AM
#3
RE: Quake in IRIX (OpenGL?)
(09-28-2018, 11:39 AM)gijoe77 Wrote:  there is a quake.sw binary and a quake.gl binary - run the quake.gl binary

Thanks, I'll check it out.

For the record, Quake.gl doesn't run on an Indy, it brought my system to a standstill!

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(This post was last modified: 09-28-2018, 12:11 PM by Irinikus.)
Irinikus
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09-28-2018, 11:41 AM
#4
RE: Quake in IRIX (OpenGL?)
Does the Indy have any hardware-texturing graphics options? If it's trying to use OpenGL but having to fall back to software texturing, I could see that dropping performance below even the software renderer (depending on how well that's optimized,) and the Indy's CPU horsepower is just low enough that it's probably marginal for Quake in the first place.

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commodorejohn
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09-28-2018, 12:53 PM
#5
RE: Quake in IRIX (OpenGL?)
The Indy does not have any hardware texture option available. The XZ is only for geometry and
Z buffer acceleration. You can probably run both binaries, but for textures the OpenGL binary will fall back to software rendering
dexter1
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09-28-2018, 01:01 PM
#6
RE: Quake in IRIX (OpenGL?)
Does this "software texturing fallback" still use hardware acceleration at least for Z-buffer/geometry? (or it is either full software or full hardware...)

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09-28-2018, 05:51 PM


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