Rendering in Maya 6.5 (A simple speaker drive unit.)
#51
Re: Rendering in Maya 6.5 (A simple speaker drive unit.)
sgienthu post_id=2091 time=1533668541 user_id=307 Wrote:Good jobs Irinikus!

@Intuition, could you share here scene files (.mb) for cube_001.jpg and refl_Blur_001.jpg?

Thanks in advance!

I will have my SGI machines back up and running hopefully by next weekend. At which point I will post the scene files.

I missed the latest render images due to the disable. But I'm sure I'll see them when it gets fixed. Get a couple Maya tuts out too.

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Intuition
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08-20-2018, 04:13 AM
#52
Re: Rendering in Maya 6.5 (A simple speaker drive unit.)
Those are beautiful but I agree that for large-scale rendering the Powers That Be in Holly-Weird were using cheap Linux render farms, the modelers and animators were using the monumentally expensive Tezros...

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08-24-2018, 06:51 PM
#53
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
I had to delete Irinkinus's post as this doesn't work on MyBB. For the love of the gods people please resize your images

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08-29-2018, 03:09 AM
#54
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
Here are the resized images:

[Image: oQOl3oR.png?3]

[Image: pGbAc2n.png?3]

[Image: NZopmss.png?1]

[Image: rZbyrYx.png]
Irinikus
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08-29-2018, 07:07 PM
#55
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
Man, I need to go get my SGI boxes. These are looking nice.

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08-31-2018, 04:45 AM
#56
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
yeah great work!
gijoe77
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09-01-2018, 08:01 PM
#57
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
(09-01-2018, 08:01 PM)gijoe77 Wrote:  yeah great work!

Thanks man! Smile

Who knows, once I complete my display environment, I can maybe get a camera to move through the scene, creating a video of the environment, which I can then process in Flame. (Making for a complete SGI experience!Smile)

This will be a distant future exercise though, as loads of additional resources will be required!

I just hope that the Tezro has enough power to render the scene once it's complete, as I seem to be running out of headroom (excess power) rather quickly! 

Someday, I may just have to get my hands on something like a very large Origin 350 rack system (with at least 32 R16K CPU's) for rendering purposes, as the Tezro is good for modelling the individual components of a scene, but unfortunately lacks the horsepower to deal with large, detailed environments!

I'll just have to see how far I can push it for now!

[Image: rZbyrYx.png]
(This post was last modified: 09-02-2018, 03:44 PM by Irinikus.)
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09-02-2018, 05:32 AM
#58
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
This video demonstrates the principal behind this speaker cabinet:

https://www.youtube.com/watch?v=f-UanLLhb_Q


[Image: rZbyrYx.png]
(This post was last modified: 11-27-2018, 04:42 PM by Irinikus.)
Irinikus
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11-16-2018, 06:46 PM
#59
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
Wow. I really just thought it was fanciful design, but you've really thought this out. Have you made physical working models or done any FEA/fluid dynamics testing?

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11-17-2018, 07:24 AM
#60
RE: Rendering in Maya 6.5 (A simple speaker drive unit.)
I have been waiting for 3D printing technology to mature, as this will prove very useful when creating models for testing. Once I can get my hands on a powder or scinting type 3D printer things will move along.

The wave tank which I demonstrated was laser-cut from Perspex and was derived from a model which I created in 3D studio max based on a scetch that I did, using determinism to predict how the waves would be rebounded within the waveguides.

After coming up with the concept for the waveguid geometry though imagination, I literally made my predictions with a ruler and pencil, using incident and reflective angles, with the normals being perpendicular to the walls of the waveguides.

The model works in principle, as the video demonstrated, but still needs to be optimized, especially when it comes to internal resonances. Therefore, proper fluid dynamics models still need to be run.

[Image: rZbyrYx.png]
(This post was last modified: 11-17-2018, 09:38 AM by Irinikus.)
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11-17-2018, 09:35 AM


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